StudioPricingFor agenciesOriginalsAboutContact
Start free — 300 creditsSign in

The Studio

Eight rooms. One film. No wasted credit.

A real production moves through the same rooms every time. So does the Studio. Each room has a gate you must pass, a price you can see, and a Producer that proposes the cheapest next step. You direct.

01
Develop

Five questions become the brief.

02
Script

Scenes, action, dialogue.

03
Breakdown

One line per shot. Priced.

04
Assets

Characters, places, things.

05
Looks

One Look for the film.

06
Boards

A frame you chose.

07
Takes

Proof. Take. Keep or reject.

…and 08 · Master: conform, colour, broadcast master, ledger export.

01 · Develop

Start from your film type. Answer five questions.

A 30‑second brand spot, a product demo, a short film, a music video — each is a template with its own shot count, credit envelope and prompt skeletons. Five questions in your own words become the brief that travels with every prompt from here on: the director's intent, not a settings panel.

Gate: the brief is approved. Nothing is generated before this.
02 · Script

Scenes, action, dialogue.

Paste a screenplay or draft one with the Director. The Studio reads scene headings and understands them. Dialogue is voiced separately from picture, so a line change never costs a re‑shoot.

Gate: the beats pass a cold read. No motion before the story works on paper.
03 · Breakdown

One line per shot. The whole film, priced.

Five seconds is the sweet spot for the models, so the breakdown thinks in five‑second shots. Each shot is routed to the right model — proof, pro, 4K — and the Producer estimates the whole film before a credit is spent: proof, takes, master.

Gate: estimate accepted, budget cap set. The Producer stops you before you overspend.
04 · Assets

Characters. Places. Things. Locked.

A character sheet is 25 credits and every shot references it. Faces are generated separately from places and locked; text, logos and legal lines are composited, never generated. This is where consistency is bought, once, cheaply.

Gate: sheets approved. No take before locked elements.
05 · Looks

One Look for the whole film.

Grade, lens, light language — applied to every board and every take. Mixing Looks is how AI film looks like AI film; the Studio does not let you. Your Look is saved to your Workspace for the next film.

Gate: one Look chosen.
06 · Boards

Every take starts from a frame you chose.

Ten credits a frame. Board three, keep one. The film is designed here — in frames you can see — not in a prompt box. The kept board becomes the first frame of the take, which is why the take matches.

Gate: no motion before a board.
07 · Takes

The Slate. Proof. Take. Keep or reject.

Before the button, the Slate shows the frame, the duration, the motion line, the dialogue, the model and the price. A Proof at 50 credits checks motion and timing; the Take at 150 is the real thing. Failures are never charged. After three attempts on a shot, the rest are at cost — and the reason is written back into your template.

Gate: keep or reject. Only kept takes go to the master.
08 · Master

Conform. Colour. Broadcast master.

Kept takes are conformed, graded to the Look and exported as a broadcast master. The ledger travels with it: every take, input, model and price, exportable for the client's procurement. The credits line reads "Produced with Nth Origin".

Gate: delivered.

The Producer

It proposes. It never spends.

The Producer is the process officer in every room: it fills the brief, proposes the breakdown, the routing and the cost, enforces the gates, and proposes the cheapest next step. It writes the outcome of every take back into your template so the Studio gets more accurate for you with every film. It has no button that spends your credits. Only you do.